Turbulent Noise | An Advanced Patttern Creator Plug-in For Davinci Resolve / Fusion
Turbulent Noise Allows you to create beautiful and realistic noise patterns inside of Fusion.
Includes Presets for: Fire, Smoke, Marble and Magma.
Combine Multiple copies on Turbulent Noise to create custom patterns.
Turbulent Noise has a control panel that is almost identical to Fusion's own "Fast Noise" node, so that you'll feel right at home.
To Install Turbulent Noise, just drag and Drop The Installer on to the Fusion Grid,
then you will need to restart Fusion in order to use the newly installed plug-in.
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Make your Motion Graphics stand out with MotionPal.
MotionPal is a modifier plug-in for Davinci Resolve/Fusion.
This plug-in makes easing expressions a thing of the past.
Linear animation cause motion graphics to look boring and dull,
But when you add easing to your animation, things start to get interesting.
Not only can MotionPal add easing to your animations, it can also add Overshoot, Bounce, and Elastic movements.
Want to add some style to your transitions? MotionPal has a feature that allows you to automatically animate according to the length of your transition without any keyframes.
Want to create your owns easing curve? MotionPal also allows you to make custom curves so you can have complete control.
Making Motion Graphics inside of Fusion has never been easier.
Create Realistic Soft Shadows For Motion Graphics in Davinci Resolve Fusion.
If you're into Motion Graphics and Fusion's "Shadow" and "Drop Shadow" nodes aren't giving you satisfactory results,
Then is the Plug-in for you!!
Real Shadow creates shadows with a Realistic Light Falloff in seconds.
GPU Acceleration gives you the speed that you need.
Take your Motion Graphics to the Next Level with Real Shadow.
PICTURE PERFECT SKIN HAS NEVER BEEN EASIER
ColorMaster Retoucher is a Plug-in that is designed to remove wrinkles, acne and other skin imperfections to achieve picture perfect skin.
Advanced Frequency Separation to Achieve Beautiful Skin With Ease
Advanced Frequency Separation Techniques and a 3D Keyer for skin selection make Retoucher One of the Most Powerful Skin Refinement Plug-ins on the Market.
And to Make this Plug-in Even Better, Retoucher is also GPU Accelerated which means that it can run smoothly even on a Laptop.
We Created a Brand New Plug-in to thank all of the people that Subscribed to Us on Youtube
Thank you All, We Really Appreciate It!!
This is a fuse that works in The Free Version of Davinci Resolve As well as the Studio Versions of Resolve and Fusion Standalone.
You can check out the Installation Instruction on The Download Page.
This Fuse Creates Advanced Particle Backgrounds Inside of Fusion.
This Fuse is also GPU Accelerated, So It Renders Very Quickly.
And of Course, What Kind of Channel Would We Be if We Didn't Make a YouTube Tutorial to Go Along with This;
If You Find This Plug-in Useful, Please Subscribe to Our YouTube Channel Show Your Support,
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METALLIC Flame Title Tutorial
Hey what's up? David Kohen here for Learn Now FX and welcome back to another exciting tutorial.
Today, we're going to be making an advanced Metallic Fire Title inside of Davinci Resolve.
This Tutorial covers how to make procedural fire from scratch.
You can follow along with the tutorial, which I highly recommend, or you can download the Project file and use it as a template.
Check Out the Video and Follow along.
If you're using the project file, you will need to download the Hexagon Tiles fuse and Our FREE Tintensity fuse from Reactor.
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We all hear the terms: Macro, Fuse, Script and Plug-in quite often. but what does all of this actually mean?
When you get started with Fusion, there will always be some effects that you can't figure out how to do easily with the built in tools.
That's where "Add-ons" come into the picture.
Macros, Fuses Scripts and Plug-ins are all add-ons, they are all different and work in their own unique way.
Sometimes, they can even depend on each other to work the way they're designed to(We'll cover that more later).
Let's go through them one by one and explain how each one works
A Macro is a sort of Preset that you can make out of native Fusion tools.
They can be very simple or very complex.
Macros are relativity easy to make compared to the other 3 options,
You can add a lot of functionality to macros with expressions and custom controls, which is something we'll cover in another article.
Other than just Expressions, macros can also execute scripts, and the script itself can even be embedded in the macro.
Since Macros are made out of Fusion nodes, they can also contain Fuses and plug-ins.
However, if you wish to share a Macro that has a Fuse or a Plug-in inside it, the other user will need to install that Fuse or Plug-in first.
Making Macros is pretty simple, just highlight the nodes that you want to make the Macro out of.
Then right click and select "Macro" and the "Create Macro...".
That will open the "Macro Editor" tab, where you select which control you want to be available in the Macro.
A little tip that I can give you is: Before you actually create the macro, first think about which controls
you want to be able to change in the final tool, and then name the node that have those controls accordingly.
For Example, if you made a Macro that creates a pattern, and you want to be able to change the size of the pattern.
The node that has the "Size" control is the Transform node, so name the Transform node "Size".
This will be very helpful if you wish to update the Macro later on.
Here is a picture that will help explain how to make a Macro:
And This is what the Macro Editor Looks like:
Some really Noteworthy Macros include: Sprut2, Chromatic Displacment, Fractal Blocks, Filmic Blur
and Many more.
Now that we've discussed Macros, let's take a look at the others
Fuses are a completely different story.
Fuses are script plug-ins, so they are very easy to take apart.
Fuses are generally faster than Macros, but not always.
They can be GPU accelerated using DCTL Kernels to make them even faster.
Unlike Plug-ins, you don't an SDK to write Fuses, because fuses aren't compiled.
You can just look through different fuses and how they work and you can learn how to write them this way.
Unlike Macros, you don't have to restart Resolve/Fusion to see the changes you made to your fuse.
Instead, you can just click the "Reload" button that's on the top of the Inspector.
You can get rid of the reload button if you want, and many authors do exactly that.
If you're ever looking to write a Fuse, I would recommend you create a DEV topic over on the WSL Forum.
A community full of Brilliant creators that can help improve your Fuse.
Some really noteworthy Fuses include my friend Bryan Ray's XGlow, Dunn Lewis' FUI Tools, and the POC Blitz fuse
among MANY others .
Let's Take a look at Scripts
Scripts are Incredibly Useful and Very Diverse
Scripts are files of either LUA or Python code that tell Fusion to do certain things.
Reactor is by far the most Impressive Fusion Script I've seen.
Examples of what Scripts can do include: Turn Macros into Group nodes,
Download Files, Modify Key-Frames, and Open a Web-page.
Scripts can also be used to create an Advanced User Interface, like Reactor and the KAS Shader library.
There are loads of great Scripts available on Reactor.
You can use them in your workflow or learn LUA scripting from them.
Some really noteworthy Scripts include: Reactor, The KAS Shader Library, Tracker+, Layouter,
And many more.
Now that we took a look at Scripts, let's check out Plug-ins.
Last, but certainly not least Plug-ins
Plug-ins are the most complex of all Fusion Add-ons.
Real Fusion Plug-ins are compiled code file that require Fusion's SDK.
There is also the option of using/making OFX plug-ins, but you have to check if they will work in Fusion before purchasing.
Plug-ins are not easy to make and require quite lot of time to make.
One reason that Fuses have an advantage over Plug-ins is that Plug-ins don't work in the Free version of Fusion, but Fuses do.
However, Plug-ins can do many things the Fuses can't.
For example, Fuses can't create anything in the 3D workspace, and Plug-ins can.
That said, there aren't that many SDK Plug-ins out there.
The ones that do exist are VERY powerful.
Some Incredibly noteworthy Plug-ins include: Krokodove*, Vlam*, and the Oidn Noise Removal Plug-in
*1 Krokodove is free Plug-in Suite that now works in Fusion 16 but it doesn't support MacOS yet.
*2 Vlam is a Free Fractal Flames Plug-in that doesn't work in Fusion 16 yet.
And that about it guys, I hope you enjoyed this article. If you did, please give a Thumbs-Up and share Share with your friends.
Until Next Time, I'm David Kohen, and This is Learn Now FX
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Getting Started with Reactor
Whether You're New to Fusion, or a Old-Time Pro, You definitely need to check out Reactor.
Reactor is an amazing Add-on manager for Davinci Resolve/Fusion.
It's Free, Open Source, and made "by the community, for the community".
Reactor is home to many free: Macros, Fuses, Scripts, Templates, and Plug-ins.
We'll discuss what all of that means in a different post.
Reactor makes installing these add-ons Super Simple.
All you have to do is: Launch Reactor, Go through a list of Cool things, and click the checkbox on the ones you want.
It's that Simple
The next time you launch Davinci Resolve or Fusion, these great tools will be available in your workflow.
And if you have a Macro or Fuse of your own that you want to share, you can just submit it to Reactor*.
All of the tools on Reactor are Free, but that doesn't mean that you can't contribute to the author of those tools.
A lot of the tools on Reactor have "Optional Donations", so if you want to give back to the one who made that tool.
Reactor makes that easy to.
Now let's check out how to install Reactor
First, you need to download the Reactor Installer Script From the Steak Under Water Website.
Once the download has finished, you need to open the File in your downloads folder.
Open Davinci Resolve/Fusion.
If You're installing in Davinci Resolve, you need to open the Fusion Tab.
Then Open the Console, if You're in the Standalone version of Fusion, the odds are that you already know how to open the console window.
If You're in Davinci Resolve, here is a photo that shows how to open the console window.
Now, drag the Reactor-Install.lua file from your downloads folder, onto your Fusion Console.
It will start installing automatically and will tell you to restart Fusion when it's done.
After you restart Resolve/Fusion, you will need to open Reactor.
If you're in the Standalone version of Fusion, a Reactor button will appear of your navigation bar.
Hover your mouse over it until you see the option "Open Reactor", then click on that option.
If you're in Davinci Resolve, then look at the picture below, it will explain how to open Reactor.
Once Reactor is Installed and Open, you can go through the entire list and check-mark the boxes of the tools you wish to install.
The last step is to restart Fusion, and all of the tools you selected will become part of your Fusion toolset,
and working in Fusion will never be the same again.
I hope you enjoyed this article, if you did please consider subscribing to my YouTube Channel,
where I'll soon be making a video of my "Top Ten" favorite tools of Reactor.
Until Next Time, I'm David Kohen, this is Learn Now FX, and I'll see you next week.
Keep on Learning